Thursday, November 1, 2012

The Reality Complex: Roleplayers needed

Hello, Flag here! Anyway to the point. I've recently created a roleplay called The Reality Complex and unfortunately it's still in need of some players. Here's a general summary of the plot...

The setting is in a world where the laws of physics are failing and the world is becoming more bizarre each day. Zones of unreality have spawned over the Earth due to the sphere protecting the world from this sort of activity being damaged. In these zones anything can happen, defiance of gravity, random electrical storms and other bizarre phenomena are common place here. The place also drives all living creatures eventually insane and to the brink of destruction. It would be okay if we could just bury this under the rug and forget about this, but unfortunately we can't. Places of unreality are letting off emissions expanding the chaos and madness, if we do not find a way to stop this we'll bring ourselves to destruction.

Chapter 1: Trapped in Hell
One month after the incident at Ranchea the rift there builds up enough anomalous energy and lets off the first emission. The emission hit Seattle hard, turning it into the second rift ever created. This time however a lot of people have been trapped there. The Government instantly quarantined the area, trapping all the people inside the rift. Riots ensure, driving Seattle into a state despair. Variables have also been created through the process, the Government is watching curiously as the laws of society collapse and the most primal of instincts kick in survival. The current state of Seattle is in decay, the pulse of anomalous energy has left the city in a dilapidated state, wild animals also roam the streets hungry and rabid, some people have also been affected like this.

Generally here, chaos is exploding with the players arising in a chaotic, unstable environment. Whether they're humans or not, they need to survive the chaotic nature of the rift without dying or losing their sanity. This chapter will mostly consist of surviving while everything crumbles around you. This is early on in the story, so most things like people with powers or other effects of the rift are just being discovered. Eventually and hopefully however the players will manage to escape this environment.

The effects unreality have on living things are strange, it either drives you insane or grants you an ability of some sort that reflects the rift's unstable, chaotic nature. The effects on others go completely insane and rabid, this makes the rift a rather hostile place.

The Effects of Unreality:

The Terrain: Any area exposed to unreality becomes what is known as a rift which is basically the network of the areas exposed, there are varying degree's of exposure. The more the land is exposed to unreality the more bizarre and intense it becomes. An example of this would be if exposed lightly, there might be some defiance of natural physics and random unexplained events, as well as minor changes in animal behavior. However a heavily exposed area would experience this a lot more heavily: so heavily that the laws of physics are shattered altogether, this is frequent as well as other completely unexplained, bizarre phenomena such as a repeat in time or perhaps an electrical storm, the variables are really endless here, however it's said that apparently rifts read the human mind, and that's where it takes some inspiration. Ranchea is the most affected area as it's the core of all unreality energy in our world. It's said at the very center anything and everything is possible, however no one has gotten there and came back, humans and machines. The research and military divisions reside on the edge of Ranchea observing silently. All rifts slowly expand, they do so by letting out emissions of unreality, which is basically an explosion of unreality energy, only in emissions do certain people gain abilities. However Ranchea has hindered the rift's progress by setting up electrical posts around the island which prohibits emissions, however this can't last for long.

Humans: Mostly the effects on humans are null, there are no results on being exposed except perhaps a slow descent into insanity. A human like animals are wary of the rift, there's a certain part in the brain which tells them the rift is bad and that they shouldn't go there. However only humans can defy their instincts and enter the rift on their own accord. When placed there the rift will begin gnawing at the person's sanity, audio and visual hallucinations are common for people inside rifts and if a weak minded person is placed there, there's a chance that they can lose their sanity altogether. People who go insane become feral, like an a rabid animal and will attack anything they see. The damage done to them is permanent, and cannot be undone. However these incidents are rare, but are more common if the person was working deeper inside the rift. Ranchea counteracts this by not going to deep, and checking up on people monthly, if a person shows negative symptoms they get discharged and sent home.

However on certain people it's not known why or how, they are changed they become a conduit for unreality energy, they gain one unnatural ability granted to them by the rift which reflects the rift's unpredictable nature this can range from: invisibility, flight it could be anything. It's not known why this happens but there are many theories, one which hints that they are connected to the rift itself and that they are like roots. Another interesting fact is is that they feel compelled to enter rifts like it's calling them, when one is in a rift they feel different, they feel more energized they can also hear things like whisper speaking to them, like they are tapping into the rift's mind but not quite. There has been no documented accounts of these people going inside and going insane, however if they venture too deep it's unlikely they'll come back out due to the dangers. They are characterized by their eyes which glow, it doesn't change their eye color it just makes there current eye color more luminous. These specimens have become a large interest to the government and other societies who are willing to use them as pawns, soldiers or experiments. Only certain people can become variables, and the only way they can become one is through a emission of unreality energy.

Animals: Animals aren't affected at all in the rift besides from some odd behavioral occurrences, all animals instinctively stay away from rifts, it's speculated that the energy the rift produces has a certain effect on the animal's brain which makes wary of the place. However when a animal is directly placed into a rift they make no attempt to leave, in fact they try to delve deeper to the center of the rift. The freakiest part is that on the way to the center the animal begins changing, it becomes absolutely feral and rabid attacking everything it sees without any indication. The damage the rift does to a animals brain is permanent and if taken out of the rift it'll make desperate attempts to get back there. Birds are the only animal that do not show this symptom it's currently not known why. Some very few animals overtime are changed by the rift into abominations, mockeries of there former self.

Yes, I could use some great philosophical quote that would mind f%?@ you or I could do something worthwhile hmm!?

Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/Dcbj4Oe4Nu8/viewtopic.php

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